Friday, January 6, 2017

Fire Above and Below - Rogue Stars




The battle rages on the tortured planet of Khorigate IV. Every sector of the planet is alive with conflict.  The space orks have a crucial sector of the planet cleared of feral orks.  As the front shifts north an old battlefield lies quiet in the ruins of the former city.

Long ago the United America's Guardsmen fought and died amid these ruins.  The shattered hulks of ancient dead tanks sit amid the jungle regrowth.  LRRP team one was tasked with revisiting this old site to retrieve an item of great value.  The greenskins enslave the feral ork tribes in an unusual off-world trade deal with the Slann.  No matter.  If they knew the item they are trying to beat out of the ferals was lying on a forgotten field of conflict the resolution of their cause would be that much nearer.

Long Range Reconnaissance is a guardsmen specialty.  This ought to be a quick "steal the bacon" run. In-out and no one gets hurt.  The coordinates for the old battlefield were linked in to the commander's com device.  His team was hand picked and the operation routine.


Team one is being watched.  The ferals know this nest and they cherish it's contents.  Pushed off this old religious holy ground, the feral chieftain worries for his tribe's cultural core.  
They must not possess the holy relic.

Hunting ferals and for that matter greenskins as well.

"the bacon is secure, I repeat, the bacon is secure..."

Meanwhile 3 parsecs away from the nadir point below Khorigate a shimmering ghost ruminates...

The Star Force are selfish fools.  They have grown lazy and content, relying on their technology to save them.  They did not know when we infiltrated their vaunted star base.  They did not know we lurked in the shadows, waiting for the right moment to strike.  They did not know that the rays of the Great Sun would soon show themselves and steal their precious ‘knowledge’.



So it was, when UASS Glenville  transmitted its IFF signature to the star base, we were able to breach their security and begin gaining the knowledge the Great Sun prophesied was ours to own.

We flowed out of the shadows of the hangar bay, ever vigilant of Star Force security squads.  Indeed, one such group was seen heading toward us.  Brother Otaw was stationed to distract them.  He did so perfectly, wedging himself behind machinery and keeping them at bay long enough for Brother Amun to download what we needed.  After receiving fire, Otaw teleported safely, the Great Sun be praised, back to us.  


The Trickster Star Force squad had a surprise or two of their own.  A couple of them had Quantum Harnesses and closed with us during our retreat.  Brother Ralu was able to get away without melee.  Lead Brother Berchar was not so fortunate.  He was struck down before he could escape.  Otaw shot the S.T.A.R. soldier but was unable to recover Berchar before leaving the area.  



In the end, it was a glorious victory for the Great Sun.  In His benevolence, we gained the knowledge we sought from our mission and will come back stronger and ready to unite our psychic powers.







Down below on the planet the fight turned brutal in an instant.



Borag bellowed a war cry as he let loose with his bolter rifle.  The near translation was, "they have defiled the most sacred relic!!"  But it just sounded like grunts and squeals punctuated by the staccato thud of the heavy weapon.

Team leader one has his search and destroy mission fulfilled.  He was spotted by this Feral Ork in the valley tree line and then went on the attack.  Leaping from his concealed position he raised his vibroblade into the attack posture.

Snicker snack!


One dispatched ork.


Fatal OOA head shot.

But further down the valley the opposite side of the coin was playing out. Slagsnotz Bonecleaver was plying his foce glaive to deadly effect on a poor staggered guardsmen.

The chase for the case is touch and go but the quickness and professionalism of the LRRP team won out.  Getting past the terrain and into the clear the team succeeded in recovering an important technical item that was left so long ago on the battlefield.



This game was played on two tables using Rogue Stars Skirmish rules from Osprey.  Wow! We had a really good time designing the squads and testing them in battle.  Both scenarios were based on #10 in the book.  I am using my collection of 90mm or 3.75 scale action figures from Lanard, Chap Mei and other sources of toys.

Thanks for looking in on the blog.  Ask questions or leave comments below.

Thursday, January 5, 2017

Rogue Stars Eye Candy


Two battlefields set up for tonight's Rogue Stars games.   Learning character design and testing several squad traits and styles of play.

Tune in now for news from Khorigate IV.























Sunday, January 1, 2017

Sun Dagger Psy Cultist

CULTISTS
There are mysterious forces at work in hidden corners of the galaxies, powerful psionic entities
that certain religions and cults worship as gods.

Named Cultists:


1.       Situ
2.       Otaw
3.       Mekal  KIA
4.       Onaw
5.       Ataw
6.       Tsalu
7.       Malu
8.       Ralu
9.       Swawteyo
10.   Aneit
11.   Orayta
12.   Ralta
13.   Arok
14.   Ungok
15.   Sunei
16.   Tsaray
17.   Onan
18.   Txewey
19.   Alun
20.   Mekap


Starting Traits
Ambidexterity,
Amphibious,
Artificial,
Big,
Civilian,
Danger Sense,
Difficult Target (3),
Diminutive,
Extra Arms (3),
Extra Legs (3),
Fast (3),
Free Disengage,
Green,
Heavy-Worlder,
Huge,
Insectoid,
Leadership (1),
Light-Worlder,
Lucky,
Marksman (1),
Martial Arts (2),
Medic (2),
Mineral,
Nonreactive,
Perceptive (3),
Psionic Master (3),
Reactive,
Reptiloid,
Robot Technician (3),
Tech (2),
Steadfast (3),
Stealth (3),
Vegetable,
Veteran,
Weapon Master (3),
Xenologist



Starting Equipment All Civilian
Starting Weapons All Civilian, all melee weapons
Special All characters must take the Psionic Trait, and may take any of the Psionic Abilities (including Dark Gifts)

























#1  Situ
Light Combat Dress 2 2 3 3 – 14 Civilian
Refraction Field 1 1 1 1 Stackable, Force-field 10 Civilian
Laser Pistol DMG:4  Blind, Energy, Short-Range 6 xp 6 Civilian
Monowire Tangler 3 Entangle 10 12 Military
PSIONIC(N), 3XPThe character may learn Psionic Abilities.
ELECTROKINESIS 4XP
This ability allows the psionic to throw an electrical discharge at a target. Make a Psi roll, and
treat it as a Damage 2 ranged attack, at +3 to hit if the target is a robot, cyborg or vehicle.

TELEKINETIC CRUSH 8XP
The character uses telekinesis to squeeze a target within 12” and in LoS. The attack is a
Damage 3 ranged attack, using the Psi roll to hit, but ignoring range and cover modifiers. The
target’s Armour is at -1. Telekinetic Crush may also be used as a Called Shot to destroy Civilian
or damage Military equipment.

#2 Otaw
Light Combat Dress 2 2 3 3 – 14 Civilian
Refraction Field 1 1 1 1 Stackable, Force-field 10 Civilian
Laser Pistol DMG:4  Blind, Energy, Short-Range 6 xp 6 Civilian
PSIONIC (N), 3XPThe character may learn Psionic Abilities.
ELECTROKINESIS  4XP
This ability allows the psionic to throw an electrical discharge at a target. Make a Psi roll, and
treat it as a Damage 2 ranged attack, at +3 to hit if the target is a robot, cyborg or vehicle.
TELEKINETIC CRUSH  8XP
The character uses telekinesis to squeeze a target within 12” and in LoS. The attack is a
Damage 3 ranged attack, using the Psi roll to hit, but ignoring range and cover modifiers. The
target’s Armour is at -1. Telekinetic Crush may also be used as a Called Shot to destroy Civilian
or damage Military equipment.

 #3 Ataw
Light Combat Dress 2 2 3 3 – 14 Civilian
Refraction Field 1 1 1 1 Stackable, Force-field 10 Civilian
Laser Pistol DMG:4  Blind, Energy, Short-Range 6 xp 6 Civilian
PSIONIC(N), 3XP  The character may learn Psionic Abilities.
ELECTROKINESIS  4XP
This ability allows the psionic to throw an electrical discharge at a target. Make a Psi roll, and
treat it as a Damage 2 ranged attack, at +3 to hit if the target is a robot, cyborg or vehicle.
TELEKINETIC CRUSH  8XP
The character uses telekinesis to squeeze a target within 12” and in LoS. The attack is a
Damage 3 ranged attack, using the Psi roll to hit, but ignoring range and cover modifiers. The
target’s Armour is at -1. Telekinetic Crush may also be used as a Called Shot to destroy Civilian
or damage Military equipment.

#4  Onaw
Light Combat Dress 2 2 3 3 – 14 Civilian
Refraction Field 1 1 1 1 Stackable, Force-field 10 Civilian
Laser Pistol DMG:4  Blind, Energy, Short-Range 6 xp 6 Civilian
PSIONIC
(N), 3XP
The character may learn Psionic Abilities.
ELECTROKINESIS
4XP
This ability allows the psionic to throw an electrical discharge at a target. Make a Psi roll, and
treat it as a Damage 2 ranged attack, at +3 to hit if the target is a robot, cyborg or vehicle.
TELEKINETIC CRUSH
8XP
The character uses telekinesis to squeeze a target within 12” and in LoS. The attack is a
Damage 3 ranged attack, using the Psi roll to hit, but ignoring range and cover modifiers. The
target’s Armour is at -1. Telekinetic Crush may also be used as a Called Shot to destroy Civilian
or damage Military equipment.
MINDBOLT
(R), 8XP
This mental assault is directed at a single target. The psionic performs a Psi roll, at -1 for
every 5” distance from the target. Treat as a Damage 1 ranged attack that hits the torso and
ignores cover, LoS restrictions, and all Armour. The psionic can sense and target even Hidden
characters. Mindbolt is at -2 against Vegetable or Mineral characters unless the psionic has the
same Trait.

__________________________________________________________________________________
Light Combat Dress 2 2 3 3 – 14 Civilian
Force Shield 1 4 4 4 Force-field, Melee Optimized 14 Military
MELEE OPTIMIZED +1 Armour to all locations against melee attacks only
Refraction Field 1 1 1 1 Stackable, Force-field 10 Civilian
Laser Pistol DMG:4  Blind, Energy, Short-Range 6 xp 6 Civilian
Monowire Tangler 3 Entangle 10 12 Military

PSIONIC(N), 3XP
The character may learn Psionic Abilities.
ELECTROKINESIS4XP
This ability allows the psionic to throw an electrical discharge at a target. Make a Psi roll, and
treat it as a Damage 2 ranged attack, at +3 to hit if the target is a robot, cyborg or vehicle.
TELEKINETIC CRUSH8XP
The character uses telekinesis to squeeze a target within 12” and in LoS. The attack is a
Damage 3 ranged attack, using the Psi roll to hit, but ignoring range and cover modifiers. The
target’s Armour is at -1. Telekinetic Crush may also be used as a Called Shot to destroy Civilian
or damage Military equipment.
MINDBOLT(R), 8XP
This mental assault is directed at a single target. The psionic performs a Psi roll, at -1 for
every 5” distance from the target. Treat as a Damage 1 ranged attack that hits the torso and
ignores cover, LoS restrictions, and all Armour. The psionic can sense and target even Hidden
characters. Mindbolt is at -2 against Vegetable or Mineral characters unless the psionic has the
same Trait.