Tuesday, February 21, 2017

The Great War Scenario 2

Wargaming with the "Monday Knights."

At my regular Monday night group we had a bring and play night of The Great War.  This new game took center stage and we did the learning scenario number two - twice.  I got to play in the second game and lost as the Germans.  First game featured Mr. S and Mr. C. and the cards and dice just did not favor the British side.

This is one of my 6x6 challenge games so chalk up another play.




German Victory.


My turn at managing the Germans.  Orders from HQ are to "sit here and wait.  Shoot up the British as they cross no-man's land."

We couldn't keep them out.  Great hand management and patience let Mr. M. just roll up and live in my trenches.

Great night of gaming.

Thanks for looking in.

Thursday, February 16, 2017

AFL Electric Football 1961 SOLO

Quiet day in the art room so let's break out the ole' football board and toss the pig skin.

The next game in my series of electric football solo games is to play the Oakland Raiders @ the Houston Oilers game from September 9, 1961.  Beautiful day for football in Jeppeson field and the Houston fans have turned out in mass causing a crowd noise deficit to the Raiders.

I create a "game day program" for each of these events and use period artwork found on Ebay auctions.

We got to play on a Miggle 6072 model with our 1961 scoreboard art for a backdrop.

Houston's George Blanda under pressure!  Gets off a short pass to number 20, Billy Cannon!

Oakland's Jerry Burch gets a hand in-between Cannon and the ball!

It's broken up and Burch comes down with an INT!

Burch pivots and gets upfield for about four yards... let's see where they mark the ball. 

Blue die is the passing die from Blanda for a pass on target.  Because I threw into a covered man the defense is allowed to break up the pass by matching the die roll which is the black die for Jerry Burch.  Then the follow on die needs a natural 6 for an interception which is what came up.


The score at half time was 7 - 0.




Houston gets a complete pass for a TD but miss the extra point.


Fourth quarter action we have a complete pass for a TD.  I may add some "effects" in paint.  What do you think yes or no?

Touchdown.

Late fourth quarter we see a completed pass for Oakland but it was too little too late and they used up their T.O.'s early on.

1961 Oakland Raiders

1961 Houston Oilers.

Tudor Games 1961 Score board and a facsimile game program.

Friday, February 10, 2017

The Great War

Opening game last night of The Great War.  Played as British in scenario 2, introductory level.
The left flank of the army.

The center, showing our mortar position and the right flank machine gun.

Back at HQ. They got reams of paper work.  When will they send some of that for artillery support.

This shows the left flank advance that stalled and got shot up.

This shows the right flank advance that stalled and got shot up.  This one was much more successful but could not carry the day.
I am very pleased with the idea of this game and I am glad that I bought it.  The miniatures are very nice and well done.  The British minis had a hard time keeping bayonets when I clipped them from the sprue but other than that it was a pretty easy assembly.  
I am looking forward to commemorating the 100th anniversary year of WWI with this title and my Blue Max games.  Keep checking back for the tanks coming out in this game.

Tuesday, February 7, 2017

DBA RRR Monday Night

Played RRR Pike and Shotte last night at the Monday night DBA games.

Part of my 6x6 challenge is to play more DBA and this ought to be a gimme.

I think my army was Hesse Kessel.  Armies were provided by Steve and Chris.

This one was touch and go for a moment.  My right flank hill defense turned out to be squelched by the cannon.  However, my dragoons dismounted and went into the enemy supply lines and wrecked his right flank.

Mr. S, Mr, M. and Mr. C. deciding the fate of the Ottomon Turks.

Thanks for looking in.

Tuesday, January 31, 2017

The Foolish Club 1961 in the AFL

Titans of New York vs. The Boston Patriots.

2:00 kick off .

Card counted plays with penalties and die rolled skill tests for kick, pass, point after etc.

I plan on playing every game from this year of early football.

I was born in 1961 so this is a dwelling on an origin story.

Thanks for looking in.

Friday, January 27, 2017

Electric Football Play Count Rules

The Lion's Den was all a buzz last PM with the sound of electric football.  Many first were accomplished in this evening of play.

I have a new rules set that I have never played before.  They have been in existence since the begining of the hobby but I have never actually played an opponent in a game using counted plays as the game clock for the game.  We started our playtest at 32 plays is the game limit and each coach had two time outs that could extend a quarter, half, or game.

The image above shows the Titans of New York '61 versus the Los Angeles Chargers.  The Chargers team has seen field time at an Arrowhead stadium tailgate but the Titans were making a debut.  

Here the "firsts" are numerous.  First time players for electric football.  First time visit from Caroline, Timmy's fiance. First time the two teams have been played.

The Denver Uglies (Broncos) 1961, versus the Oakland Rainders 1961.  Both of these teams saw their debut game in a learning experiment end in a 0-0 tie.

Another first over in the AFL Eastern division was the field being used for the first time was a thrift store find on 23rd street.  Think I just coined a name for the field.  "23rd Street Stadium."

The play count idea for a game clock is as old as electric football itself.  The twist I put on the count was using playing cards.  The face cards were used to call a penalty on the team who's suit was drawn. Red was visitors and black cards denote home team.  Jack was a 5 yarder, Queen was for 10. and the King card was a 15 yard penalty.  This system produces a pretty equitable spread of chance for each team and when we are only using 32 cards from the deck you could have a penalty sparse game.


The time required to play by play count was higher than I expected and we ended this game at the end of the third quarter with a 14 - 14 tie.

Jon Mark, the veteran general had kind remarks for the play style.  There was time to analyze plays and comment on the play between snaps.  There was not the hustle and shuffle of pieces to get to the next play.  The rules need some clarification and I am working on that today.

Looking for the end zone...

Thanks for looking in and if you leave a comment or question we always try and answer.